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Devlog
Submission to 7DRL Challenge 2020
House of Limen
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Devlog
Update after 4 months
July 01, 2020
by
BrettW
It’s been about 4 months since the 7DRL that House of Limen was destined for, but failed to reach in time. I’ve since continued with development. For some, COVID-19 has given people more time to d...
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7DRL - Post-mortem
March 07, 2020
by
BrettW
Well the 2020 7DRL challenge is over for me. House of Limen is incomplete as far as the challenge is concerned, but I’ll keep working on it. I started the game from scratch using Python and bearlibt...
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7DRL - Day 6
March 05, 2020
by
BrettW
#7drl
We’re getting close to the end of the allotted time and it’s unlikely I’ll finish the game by then. I’ve decided for my wellbeing to slow down a little and enjoy making the game. I’ll contin...
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7DRL - Day 4
March 03, 2020
by
BrettW
#7drl
Today we achieved: Messages log and window Map chunking for more efficient storage and query Game-specific colour palettes and tile lookup, as well as the ability to easily add PNGs as tiles FOV visua...
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7DRL - Day 3
March 02, 2020
by
BrettW
#7drl
Today was a day of wins. Things I got working: Player input Windowing system AI World-based background colouring Positions incorporating inter-universe travel Field of View (even via portals) Currentl...
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7DRL - Day 2
March 01, 2020
by
BrettW
#7drl
The goal of today was to get the character moving. Unfortunately this meant implementing a few subsystems and cleaning up how actions work in the game. I wrote about the same amount of code as yesterd...
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7DRL - Day 1
February 29, 2020
by
BrettW
#7drl, #progress
First day of the 7DRL is finished. I didn’t get the whole day to work, a couple of hours here and there. Nevertheless I got to think about the design so when I got fingers on keyboard, I could smash...
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